XY deformations can be added with perspective awarenessĭeformers may seem difficult, like parent-child hierarchies, but they should be used effectively.Multiple objects such as eyes can be deformed at once.The use of deformers also offers the following advantages. The use of deformers eliminates the need to create each shape, since parameters can be attached to the deformers. This would take time to create and be difficult to manage. In addition, because of the Y movement, the number of shapes that need to be made keeps increasing. With a deformation of 0 for the eyebrow, it may appear that the X movement has been applied correctly, but with a deformation of -1, multiple shapes must be created, such as 0, +10, and -10 for angle X, and conversely, 0, +10, and -10 for angle X with a deformation of +1. Suppose XY movement is applied directly to the ArtMesh of the eyebrow without using a deformer. This section explains why adding a deformer for XY is needed. Add Deformer for Angle XYįirst, add a deformer for XY to the previously created model. Once the face movement is understood, the body can be moved in the same way. Here, add the and movements that turn the face up, down, left, and right. The completed sample model of “Hiyori Momose” appearing in the video => Click here to download Video Review Live2D Cubism Basic Tutorial 5: Adding XY Facial Movement
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